Programme at a glance
Week 1 – About ‘context’ • Day 1 (16:00 - 18:30 CET) (online)
02 Mar 2026 :
Welcome and opening session • 60’
Parking lot (game) • 15’
Change and why is it difficult (presentation) • 60’
Day wrap-up • 15’
Individual assignment (homework): Brief description of one example of personal experience with why is change difficult, related to one or more reasons outlined in the presentation.
Week 1 – About ‘context’ • Day 2 (16:00 - 18:30 CET) (online)
03 Mar 2026 :
Drivers of resilience and sustainability (presentation) • 45’
Introduction of the cases (presentation) • 90’
Day wrap-up • 15’
Individual assignment (homework): Brief explanation of which drivers of resilience and sustainability seem relevant as core challenges for each of the cases.
Week 1 – About ‘context’ • Day 3 (16:00 - 18:30 CET) (online)
04 Mar 2026 :
Learning for change with serious gaming (presentation) • 30’
Game design process (presentation) • 15’
Formation of teams per case (presentation) • 15’
Team assignment in breakouts (workshop) • 45’
Outcomes of breakouts (presentations) • 30’
Day wrap-up • 15’
Team assignment (breakouts): Organize the team, determine the team’s name, define a high level workplan for the coming two and a half weeks while working online
Team assignment (homework): Define a high-level objective for the gaming intervention to be designed.
Week 1 – About ‘context’ • Day 4 (16:00 - 18:30 CET) (online)
05 Mar 2026 :
Game design specifications (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 75’
Outcomes of breakouts (presentations) • 30’
Day wrap-up • 15’
Team assignment (breakouts): Develop high-level specifications for game design, using the provided template.
Team assignment (homework): Provide a list of case specific open questions.
Week 1 – About ‘context’ • Day 5 (16:00 - 18:30 CET) (online)
06 Mar 2026 :
Delivering value with serious gaming (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 90’
Week wrap-up • 30’
Team assignment (breakouts): Engage with case owners, present current specifications for game design, discuss the case specific questions.
Week 2 – About ‘models of reality’ • Day 1 (16:00 - 18:30 CET) (online)
09 Mar 2026 :
Reflection on week 1 (discussion) • 30’
Models of reality (presentation) • 30’
Team assignment in breakouts (workshop) • 60’
Outcomes of breakouts (presentations) • 15’
Day wrap-up • 15’
Team assignment (breakouts): Determine the type of the model of reality and start development of a case-specific model of reality that will guide game development.
Team assignment (homework): Finalize case-specific game design specifications.
Week 2 – About ‘models of reality’ • Day 2 (16:00 - 18:30 CET) (online)
10 Mar 2026 :
Team effectiveness in times of change (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 90’
Outcomes of breakouts (presentations) • 15’
Day wrap-up • 15’
Team assignment (breakouts): Continue development of a case-specific model of reality that will guide game development.
Team assignment (homework): Prepare a short presentation of your current version of the model of reality.
Week 2 – About ‘models of reality’ • Day 3 (16:00 - 18:30 CET) (online)
11 Mar 2026 :
Understanding and engaging stakeholders (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 105’
Day wrap-up • 15’
Team assignment (breakouts): Engage with case owners, present a current version of the model of reality, get feedback, and discuss the case specific questions that are still open.
Individual assignment (homework): Using the provided template, determine a social style of one of your team members or case owners.
Week 2 – About ‘models of reality’ • Day 4 (16:00 - 18:30 CET) (online)
12 Mar 2026 :
Team assignment in breakouts (workshop) • 105’
Outcomes of breakouts (presentations) • 30’
Day wrap-up • 15’
Team assignment (breakouts): Finalize the development of a case-specific model of reality and prepare a short presentation of the current version of the model of reality.
Week 2 – About ‘models of reality’ • Day 5 (16:00 - 18:30 CET) (online)
13 Mar 2026 :
Serious gaming components (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 105’
Week wrap-up • 15’
Team assignment (breakouts): Using the provided template, determine which components of the models of reality should be represented through which serious gaming components and begin describing how will the game look like.
Week 3 – About ‘game on paper’ • Day 1 (16:00 - 18:30 CET) (online)
16 Mar 2026 :
Reflection on week 2 (discussion) • 30’
What makes a serious game a seriously good game (presentation) • 45’
Team assignment in breakouts (workshop) • 60’
Day wrap-up • 15’
Team assignment (breakouts): Based on the given presentation and template provided, determine which attributes of a seriously good game should be the priority for the game being developed, and begin describing how will that be achieved through the design of the game.
Week 3 – About ‘game on paper’ • Day 2 (16:00 - 18:30 CET) (online)
17 Mar 2026 :
Making the most of prototyping in game development (presentation) • 60’
Team assignment in breakouts (workshop) • 75’
Day wrap-up • 15’
Team assignment (breakouts): Continue the development of the case-specific game and its components.
Team assignment (homework): Prepare the case specific questions that are still open and that need to be discussed with case owners.
Week 3 – About ‘game on paper’ • Day 3 (16:00 - 18:30 CET) (online)
18 Mar 2026 :
What can serious gaming learn from theatre (presentation) • 30’
Team assignment in breakouts (workshop and coaching) • 105’
Day wrap-up • 15’
Team assignment (breakouts): Engage with case owners, present current thoughts on the game design, get feedback, and discuss the case specific questions that are still open.
Week 3 – About ‘game on paper’ • Day 4 (16:00 - 18:30 CET) (online)
19 Mar 2026 :
Ethics of serious gaming (presentation) • 15’
Team assignment in breakouts (workshop and coaching) • 90’
Outcomes of breakouts (presentations) • 30’
Week wrap-up • 15’
Team assignment (breakouts): Finalize the development of ‘game on paper’ and prepare the short presentation of how the game will look like.
Face-to-Face Week (in person)
23 Mar
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27 Mar 2026 :
NHL Stenden University of Applied Sciences Leeuwarden Netherlands
This in-person week is dedicated to 'prototyping' and offers students the opportunity to dive into the game prototype development through various workshops and coaching moments. Presentations, team work inclusive collaborations, discussions and reflections take place. A cultural programme awaits the participants and at the end of the week, an evaluation follows.
Week 4 – About ‘prototyping’ • Day 1 Monday 23 March 2026 (09:00 – 17:00 CET)
Welcome and week introduction • 30’
Big picture (game run) • 30’
Coffee break • 15’
Game prototype development (workshop and coaching) • 120’
Lunch break • 60’
Game prototype development (workshop and coaching) • 120’
Status overview per team (presentation) • 90’
Day wrap-up • 15’
Week 4 – About ‘prototyping’ • Day 2 Tuesday 24 March 2026 (09:00 – 17:00 CET)
Replicate (game run) • 60’
Coffee break • 15’
Game prototype development (workshop and coaching) • 120’
Lunch break • 60’
Game prototype development (workshop and coaching) • 210’
Day wrap-up • 15’
Week 4 – About ‘prototyping’ • Day 3 Wednesday 25 March 2026 (time to be determined)
Cultural program
Week 4 – About ‘prototyping’ • Day 4 Thursday 26 March 2026 (09:00 – 17:00 CET)
Bridge (game run) • 60’
Coffee break • 15’
Effective facilitation of serious games (presentation) • 45’
Game prototype development (workshop and coaching) • 75’
Lunch break • 60’
Game prototype development (workshop and coaching) • 210’
Day wrap-up • 15’
Week 4 – About ‘prototyping’ • Day 5 Friday 27 March 2026 (09:00 – 17:00 CET)
Game prototype development (workshop and coaching) • 60’
Coffee break • 15’
Game prototype development (workshop and coaching) • 60’
Playing of prototypes (workshop carousel) • 60’
Lunch break • 60’
Playing of prototypes (workshop carousel) • 120’
Reflection on play (workshop) • 45’
Key learnings per team (presentation) • 30’
Closing session • 30’