This Short Advanced Programme (SAP) is integrated into the RUN-EU Students' Week, led by the University of Burgos and colead by Polytechnic University of Leiria and Howest University of Applied Sciences. This programme explores digital recreation as a multidisciplinary tool for the interpretation, enhancement and dissemination of cultural heritage. Combining archaeology, art history, architecture, historiography, communication, cognitive accessibility, 3D modelling and immersive technologies, the programme introduces students to the theoretical, methodological and practical foundations of digital heritage reconstruction. Through lectures, workshops, cultural visits and collaborative activities in Burgos, participants will also examine cognitive accessibility and communication strategies to make digital humanities outputs more accessible, engaging and meaningful for academic, educational and public audiences.
The Short Advanced Programme “The digital recreation of cultural heritage in the field of Digital Humanities” is an intensive RUN-EU learning opportunity coordinated by the University of Burgos and focused on the use of digital reconstruction, visualisation and immersive environments for the interpretation and communication of cultural heritage.
From a multidisciplinary perspective, the SAP examines how digital recreation can contribute to the enhancement, dissemination and social understanding of tangible and intangible cultural heritage. The programme draws on archaeology, art history, architecture, ethnography, historiography, social communication, cognitive accessibility and 3D modelling to explore how lost, transformed or partially preserved historical environments can be reconstructed and communicated through digital media, enhancing the cognitive accesibility.
The course combines theoretical sessions, methodological seminars, hands-on workshops, site visits and cultural heritage activities in Burgos. Students will reflect on evidence-based reconstruction, source analysis, ethical challenges, communication strategies and the role of immersive technologies in digital humanities. The programme also includes visits to relevant cultural and technological spaces, including ÍTACA, the Museo de la Evolución Humana, the Church of San Gil and Burgos Cathedral.
By the end of the SAP, participants will be able to critically assess historical and archaeological sources, understand the methodological foundations of digital heritage reconstruction, and design interpretative digital outputs aimed at academic, educational and public audiences. The programme is especially relevant for students interested in cultural heritage, history, archaeology, architecture, digital humanities, communication, visualisation, 3D environments, museums and heritage dissemination.
Discover how digital recreation can bring cultural heritage closer to society. Join this SAP to explore innovative ways of interpreting, visualising and communicating the past through digital humanities, immersive technologies and accessibility-focused strategies.
25th of January 2027 to 29th of January 2027
English
Academic recognition may be granted at the home institution according to local regulations.
Students with an academic or professional interest in digital communication, history, cultural heritage management, digital humanities, archaeology, art history, architecture, museums or heritage dissemination are especially encouraged to apply.
| Departing Country | Destination Country | Non-Green Travel | Subsistence 2026 (€) | Non-green Travel + Subsistence 2026 | Green Travel | Subsistence 2026 (€) | Green Travel + Subsistence 2026 |
| Finland | Spain | 520 | 553 | 1.073 | 660 | 553 | 1.213 |
| Ireland | Spain | 434 | 553 | 987 | - | - | - |
| Austria | Spain | 434 | 553 | 987 | 542 | 553 | 1.095 |
| The Netherlands | Spain | 309 | 553 | 862 | 417 | 553 | 970 |
| Portugal (Barcelos) | Spain | 211 | 553 | 764 | 285 | 553 | 838 |
| Portugal (Leiria) | Spain | 309 | 553 | 862 | 417 | 553 | 970 |
| Belgium | Spain | 309 | 553 | 862 | 417 | 553 | 970 |
| Czech Rep. | Spain | 309 | 553 | 862 | 417 | 553 | 970 |
| Romania | Spain | 395 | 553 | 948 | 535 | 553 | 1.088 |
By the end of this Short Advanced Programme, learners will be able to:
Participants will be able to identify, select and critically interpret the main documentary sources used in the digital recreation of lost or transformed cultural heritage, including historical texts, archival records, archaeological evidence, artistic representations, architectural documentation, maps, photographs and ethnographic sources. They will understand how these sources support evidence-based reconstruction processes and how to assess their reliability, limitations and interpretative value.
Participants will be able to understand the main technical stages involved in virtual recreation processes, from the collection and analysis of reference materials to 3D modelling, texturing, optimisation, visualisation and presentation in digital or immersive environments. They will become familiar with how technical decisions influence the accuracy, clarity and communicative value of virtual reconstructions of cultural heritage.
Participants will be able to develop communication, dissemination and storytelling skills to present historical and cultural heritage content in clear, engaging and accessible ways. They will learn how to transform complex historical information into meaningful narratives for different audiences, using digital media, visual resources, interpretative strategies and cognitive accessibility principles to enhance public understanding and engagement.
Student Council members will have priority.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Grant Agreement Number: 101124674