Designing and implementing STEAM-activities in the future innovation lab of your university (in an extracurricular context) – second edition

The Short Advanced Programme (SAP) ‘Designing and implementing STEAM-activities in the future innovation lab of your university (in an extracurricular context) – second edition’ is coördinated by Howest University of Applied Sciences (Howest) and NHL Stenden University of Applied Sciences (NHL Stenden). 

This programme is designed to train future facilitators — including students, researchers, educators, and external professionals — to design and implement high-quality STEAM activities for children and young people aged 6 to 18 within the extracurricular setting of the university’s Future Innovation Lab. Participants are not expected to have prior experience with STEAM education or activity design, but they are motivated to become active contributors to the development and implementation of youth programming in their institution’s lab. 

Context:

One of the greatest challenges in Europe today is the declining interest among young people in science and technology — particularly when choosing a future career in STEM (Science, Technology, Engineering, and Mathematics). At the same time, there is a pressing societal need to foster 21st-century competences such as critical thinking, creativity, and collaborative problem-solving. These skills are crucial if future generations are to navigate and address the “wicked problems” — the complex societal challenges — of our rapidly changing world. 

STEAM education — which integrates the arts and creativity into STEM — offers a powerful approach to developing these competences. Through playful, informal, and curiosity-driven experiences in extracurricular settings, children and young people can engage with science and technology in a way that lowers participation thresholds, strengthens intrinsic motivation, and enables talent discovery. 

Higher education institutions are uniquely positioned to support this ecosystem. Students, researchers, and educators can bring young people into contact with the frontiers of science, challenge outdated stereotypes about who “belongs” in STEM, and serve as role models in accessible and inspiring ways. 

Within the RUN-EU (Regional University Network – European University) alliance, each partner university hosts a Future Innovation Lab. These labs function as creative and experimental spaces that connect higher education to society. By building regional and international partnerships, they act as hubs for community-driven innovation, youth engagement, and lifelong learning. 

This Short Advanced Programme (SAP) supports the mission of the Future Innovation Labs by training volunteers, university staff, and external professionals to design and facilitate STEAM activities for youth aged 6 to 18 in an extracurricular context. Through this programme, participants become ambassadors of scientific culture: sparking curiosity, building bridges between universities and local communities, and helping to inspire the next generation of scientists, engineers, artists, and critical thinkers. 

Objectives:

Participants collaboratively develop a shared and nuanced understanding of STEAM by exploring key questions such as: 

Working in small, international teams, participants co-create a STEAM activity that is carefully adapted to their chosen target group and context. Throughout the process, theoretical insights from morning knowledge sessions are progressively integrated into their design work. A human-centered design approach guides every step, ensuring a strong connection between research, context analysis, and practical design choices. 

Each team receives individual coaching and gains hands-on experience with effective tools and methods that enhance the quality and impact of their STEAM activities. 

The long-term goal of this programme is to inspire and empower young people’s interest in science, technology, engineering, arts, and mathematics, thereby contributing to a more vibrant and inclusive scientific and technological culture in our communities and regions. 

Programme:

During the online preparatory phase, participants are introduced to the basic principles of STEAM education, inquiry-based learning, and design-based learning through online sessions and individual tasks. They map local organisations that promote youth engagement in STEAM and choose one of them as a practice partner to pilot their activity later in the programme. At the same time, they analyse a specific youth target group to better understand their needs, interests, and learning context. 

The intensive face-to-face week takes place in ‘De Mind- and Makerspace’ in Bruges (Howest) and follows a clear rhythm: each morning starts with interactive sessions focused on knowledge exchange, hands-on exploration of tools and methods, and peer learning. In the afternoons, participants work in international “atelier” teams, coached by experienced facilitators. These atelier sessions provide structured time for applying the learned concepts to the real-world design of a STEAM activity, which will later be tested with the selected youth target group. 

Throughout the week, participants deepen their understanding of: 

This hands-on and iterative structure mirrors the human-centred approach participants are expected to apply in their final activity design. Continuous peer and mentor feedback during the ateliers ensures that each team’s concept is both theoretically grounded and practically relevant within the context of their university’s Future Innovation Lab. 

This second edition of the course is significantly strengthened based on lessons learned during the first implementation. The programme has been iteratively redesigned — applying the same human-centred and reflective principles it promotes — with stronger didactic foundations, better-integrated tools, and refined activity structures. Several adaptations that proved successful during the first on-site edition in Burgos have now been built into the programme from the start. 

The ultimate goal of this SAP is to build capacity for sustainable, high-quality STEAM programming in the Future Innovation Labs across the RUN-EU alliance. Participants leave the course equipped to take up an active role in the further development of their university’s lab, whether as trained facilitators, student assistants, or volunteer contributors. The mission of the Future Innovation Lab is to inspire and empower young people’s interest in science, technology, engineering, arts, and mathematics, thereby contributing to a more vibrant and inclusive scientific and technological culture in our communities and regions. 

Date:

3rd of November 2025 to 17th of February 2026

Language of instruction:

English

3 ECTS credits
Academic recognition:

To be defined by each Home Institution.
Generally, most students will have this SAP certified in their Diploma Supplement, as a minimal condition.

Eligible participants:

This programme prepares future facilitators to design and deliver STEAM activities for youth (6–18) in their university’s Future Innovation Lab. Prior experience isn’t required — only motivation to actively shape and support youth programming in their institution’s Future Innovation Lab. 

How to apply:

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Programme at a glance

Learning outcomes

By the end of this Short Advanced Programme, students will be able to:

1. Apply STEAM education in a meaningful extracurricular context

By the end of the programme, participants can explain the importance of STEAM for youth aged 6–18, develop a personal vision on STEAM, and apply at least three STEAM principles and multiple STEAM disciplines in a meaningful activity design.  

2. Analyse the local context and youth target group

Participants investigate and map the needs, motivations and characteristics of a youth target group (6–18) and the local STEAM landscape of the Future Innovation Lab (of their own University). 

3. Design and implement a human-centered STEAM activity

Participants design, test and refine a STEAM activity for a self-chosen target group in a specific out-of-school context (Future Innovation Lab of the university) using design thinking and human-centered design. 

4. Facilitate and Coach learners in STEAM activities

Participants develop and apply effective facilitation strategies to guide youth through STEAM activities in an engaging and supportive way. 

5. Reflect, collaborate and communicate effectively in an international team

Participants engage actively in interdisciplinary and intercultural teams, collaboratively reflecting on their learning process, sharing diverse perspectives, and communicating project outcomes clearly to varied audiences. 

Selection criteria

Selection will be based on: compliant to the prerequisites, order of submission, motivation and a balanced representation of the RUN-EU member institutions. The total number of participants to be selected is 40.

Product label: SAP-STEAMPRO-02